Monster
Death's Head Tree
Outside your table’s allowed sources
Official reference · RHW · 2014
- Creature type
- Plant
- Size
- Huge
- Armor class
- 15
- Hit points
- 95 (10d12 + 30)
- Speed
- Walk 20 ft.
- Challenge rating
- 4
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 8
- Constitution
- 16
- Intelligence
- 5
- Wisdom
- 10
- Charisma
- 13
- Passive Perception
- 10
- Saving Throws
- str: +6
- Senses
- Blindsight 120 ft.
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
Traits
Overhanging Branches
The tree's allies can willingly end their moves in the tree's space. Allies in the tree's space have Half Cover.
Unholy Regrowth
If the tree dies, 2d6 Death's Head Trees regrow around the same place in 365 days unless the tree is killed by a creature under the effect of a Bless spell using a weapon that deals Slashing damage.
Actions
Multiattack
The tree makes two Slam attacks.
Slam
Melee Attack: +6, reach 10 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
Exploding Head
Dexterity Saving Throw: DC 14, each creature in a 10-foot-radius Sphere centered on a point the tree can see within 120 feet. Failure: 10 (3d6) Necrotic damage, and the creature has the Poisoned condition until the start of the tree's next turn. Success: Half damage only.
Bonus actions
Head Fruits
Each Undead ally in the tree's space can immediately take a Reaction to gain 5 Temporary Hit Points.