THE SHARED REFERENCE Adventurer

Monster

Death's Head Tree

Outside your table’s allowed sources

Official reference · RHW · 2014

Creature type
Plant
Size
Huge
Armor class
15
Hit points
95 (10d12 + 30)
Speed
Walk 20 ft.
Challenge rating
4
Alignment
Chaotic Evil
Strength
18
Dexterity
8
Constitution
16
Intelligence
5
Wisdom
10
Charisma
13
Passive Perception
10
Saving Throws
str: +6
Senses
Blindsight 120 ft.
Immunities
poison
Condition Immunities
exhaustion, poisoned

Traits

Overhanging Branches

The tree's allies can willingly end their moves in the tree's space. Allies in the tree's space have Half Cover.

Unholy Regrowth

If the tree dies, 2d6 Death's Head Trees regrow around the same place in 365 days unless the tree is killed by a creature under the effect of a Bless spell using a weapon that deals Slashing damage.

Actions

Multiattack

The tree makes two Slam attacks.

Slam

Melee Attack: +6, reach 10 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

Exploding Head

Dexterity Saving Throw: DC 14, each creature in a 10-foot-radius Sphere centered on a point the tree can see within 120 feet. Failure: 10 (3d6) Necrotic damage, and the creature has the Poisoned condition until the start of the tree's next turn. Success: Half damage only.

Bonus actions

Head Fruits

Each Undead ally in the tree's space can immediately take a Reaction to gain 5 Temporary Hit Points.

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