THE SHARED REFERENCE Adventurer

Monster

Death Slaad

Official reference · MM · 2014

Creature type
Aberration
Size
Medium
Armor class
18 (natural armor)
Hit points
170 (20d8 + 80)
Speed
Walk 30 ft.
Challenge rating
10
Alignment
Chaotic Evil
Strength
20
Dexterity
15
Constitution
19
Intelligence
15
Wisdom
10
Charisma
16
Passive Perception
18
Skills
arcana: +6; perception: +8
Senses
blindsight 60 ft., darkvision 60 ft.
Languages
Slaad, telepathy 60 ft.
Resistances
acid, cold, fire, lightning, thunder

Traits

Shapechanger

The slaad can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance

The slaad has advantage on saving throws against spells and other magical effects.

Magic Weapons

The slaad's weapon attacks are magical.

Regeneration

The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack

The slaad makes three attacks: one with its bite and two with its claws or greatsword.

Bite (Slaad Form Only)

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.

Claws (Slaad Form Only)

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage plus 7 (2d6) necrotic damage.

Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage.

Innate Spellcasting

The slaad's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:

At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image

2/day each: fear, fireball, fly, tongues

1/day each: cloudkill, plane shift

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