THE SHARED REFERENCE Adventurer

Monster

Death Tyrant

Official reference · XMM · 2024

Creature type
Undead
Size
Large
Armor class
19
Hit points
195 (26d10 + 52)
Speed
Walk 5 ft., Fly 40 ft. (hover)
Challenge rating
14
Alignment
Lawful Evil
Strength
18
Dexterity
14
Constitution
14
Intelligence
19
Wisdom
15
Charisma
19
Passive Perception
22
Initiative
+12
Saving Throws
con: +7; wis: +7
Skills
perception: +12
Senses
Darkvision 120 ft.
Languages
Deep Speech, Undercommon
Immunities
poison
Condition Immunities
charmed, exhaustion, paralyzed, petrified, poisoned, prone

Traits

Legendary Resistance (3/Day, or 4/Day in Lair)

If the death tyrant fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The death tyrant uses Eye Rays three times.

Bite

Melee Attack: +9, reach 5 feet. Hit: 13 (2d8 + 4) Piercing damage.

Eye Rays

The death tyrant randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d10; reroll if the death tyrant has already used that ray during this turn):

Bonus actions

Negative Energy Cone

The death tyrant's central eye emits an imperceptible, magical wave of negative energy in a 150-foot Cone. Creatures in that area can't regain Hit Points until the start of the death tyrant's next turn. An intact Humanoid corpse there instantly rises as a Zombie under the death tyrant's control and takes its turn immediately after the death tyrant on the same initiative count.

Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Chomp

The death tyrant makes two Bite attacks.

Glare

The death tyrant uses Eye Rays.

Regional effects

The region containing a death tyrant's lair is warped by its presence, creating the following effects:

  • Negative Energy Suffusion: Whenever a creature within 1 mile of the lair regains Hit Points from a spell, it subtracts 1d10 from the number of Hit Points regained.
  • Scopophobia: Creatures within 1 mile of the lair feel as if they're being watched. Any creature (excluding the death tyrant and its allies) that finishes a Short Rest while within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw or gain no benefit from that rest.

If the death tyrant dies or moves its lair elsewhere, these effects end immediately.

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