THE SHARED REFERENCE Adventurer

Monster

Deathlock Mastermind

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Undead
Size
Medium
Armor class
13
Hit points
110 (20d8 + 20)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Neutral Evil
Strength
11
Dexterity
16
Constitution
12
Intelligence
15
Wisdom
12
Charisma
17
Passive Perception
14
Saving Throws
int: +5; cha: +6
Skills
arcana: +5; history: +5; perception: +4
Senses
darkvision 120 ft.
Languages
the languages it knew in life
Resistances
necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
poison
Condition Immunities
exhaustion, poisoned

Traits

Devil's Sight

Magical darkness doesn't impede the deathlock's darkvision.

Turn Resistance

The deathlock has advantage on saving throws against any effect that turns Undead.

Unusual Nature

The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack

The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).

Grave Bolt

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.

Spellcasting

The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):

At will: detect magic, disguise self, mage armor, minor illusion

1/day each: darkness, dimension door, dispel magic, fly, invisibility

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