Monster
Deathlock Mastermind
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 13
- Hit points
- 110 (20d8 + 20)
- Speed
- Walk 30 ft.
- Challenge rating
- 8
- Alignment
- Neutral Evil
- Strength
- 11
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 15
- Wisdom
- 12
- Charisma
- 17
- Passive Perception
- 14
- Saving Throws
- int: +5; cha: +6
- Skills
- arcana: +5; history: +5; perception: +4
- Senses
- darkvision 120 ft.
- Languages
- the languages it knew in life
- Resistances
- necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
Traits
Magical darkness doesn't impede the deathlock's darkvision.
Turn Resistance
The deathlock has advantage on saving throws against any effect that turns Undead.
Unusual Nature
The deathlock doesn't require air, food, drink, or sleep.
Actions
Multiattack
The deathlock makes two Deathly Claw or Grave Bolt attacks.
Deathly Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).
Grave Bolt
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: detect magic, disguise self, mage armor, minor illusion
1/day each: darkness, dimension door, dispel magic, fly, invisibility