THE SHARED REFERENCE Adventurer

Monster

Deathlock

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Undead
Size
Medium
Armor class
12
Hit points
36 (8d8)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Neutral Evil
Strength
11
Dexterity
15
Constitution
10
Intelligence
14
Wisdom
12
Charisma
16
Passive Perception
11
Saving Throws
int: +4; cha: +5
Skills
arcana: +4; history: +4
Senses
darkvision 60 ft.
Languages
the languages it knew in life
Resistances
necrotic, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
poison
Condition Immunities
exhaustion, poisoned

Traits

Turn Resistance

The deathlock has advantage on saving throws against any effect that turns Undead.

Unusual Nature

The deathlock doesn't require air, food, drink, or sleep.

Actions

Multiattack

The deathlock makes two Deathly Claw or Grave Bolt attacks.

Deathly Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.

Grave Bolt

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.

Spellcasting

The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: detect magic, disguise self, mage armor, mage hand

1/day each: dispel magic, hunger of Hadar, invisibility, spider climb

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