Monster
Decapus
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Official reference · TTP · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 14 (natural armor)
- Hit points
- 75 (10d10 + 20)
- Speed
- Walk 15 ft., Climb 30 ft.
- Challenge rating
- 4
- Alignment
- Unaligned
- Strength
- 15
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 4
- Wisdom
- 10
- Charisma
- 7
- Passive Perception
- 12
- Skills
- athletics: +4; perception: +2; stealth: +4
- Senses
- darkvision 60 ft.
Actions
Multiattack
The decapus makes two attacks: one with its bite and one with its tentacles.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the decapus. Hit: 7 (2d4 + 2) piercing damage.
Tentacles
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 24 (9d4 + 2) bludgeoning damage or 14 (5d4 + 2) bludgeoning damage if the decapus is grappling a creature other than the target or if the decapus is on the ground or floor. The target is also grappled (escape DC 14) unless the decapus is already grappling a creature. Until this grapple ends, the target is restrained.