Monster
Deep Dragon Wyrmling
Outside your table’s allowed sources
Official reference · FTD · 2014
- Creature type
- Dragon
- Size
- Medium
- Armor class
- 15 (natural armor)
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 30 ft., Burrow 15 ft., Fly 60 ft., Swim 30 ft.
- Challenge rating
- 1
- Alignment
- Neutral Evil
- Strength
- 14
- Dexterity
- 11
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 12
- Charisma
- 13
- Passive Perception
- 13
- Saving Throws
- dex: +2; con: +3; wis: +3; cha: +3
- Skills
- perception: +3; persuasion: +3; stealth: +4
- Senses
- blindsight 10 ft., darkvision 90 ft.
- Languages
- Draconic
- Resistances
- poison, psychic
- Condition Immunities
- charmed, frightened, poisoned
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Nightmare Breath (Recharge 5–6)
The dragon exhales a cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.