Monster
Deep Rothé
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Beast
- Size
- Medium
- Armor class
- 10
- Hit points
- 13 (2d8 + 4)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Unaligned
- Strength
- 18
- Dexterity
- 10
- Constitution
- 14
- Intelligence
- 2
- Wisdom
- 10
- Charisma
- 4
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
Traits
Charge
If the rothé moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
Actions
Gore
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Innate Spellcasting
The deep rothé's spellcasting ability is Charisma. It can innately cast dancing lights at will, requiring no components.
At will: dancing lights