THE SHARED REFERENCE Adventurer

Monster

Deep Rothé

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Beast
Size
Medium
Armor class
10
Hit points
13 (2d8 + 4)
Speed
Walk 30 ft.
Challenge rating
1/4
Alignment
Unaligned
Strength
18
Dexterity
10
Constitution
14
Intelligence
2
Wisdom
10
Charisma
4
Passive Perception
10
Senses
darkvision 60 ft.

Traits

Charge

If the rothé moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Actions

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Innate Spellcasting

The deep rothé's spellcasting ability is Charisma. It can innately cast dancing lights at will, requiring no components.

At will: dancing lights

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