THE SHARED REFERENCE Adventurer

Monster

Deep Scion

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Monstrosity
Size
Medium
Armor class
11
Hit points
67 (9d8 + 27)
Speed
Walk 30 ft. (20 ft. and swim 40 ft. in hybrid form)
Challenge rating
3
Alignment
Chaotic Evil
Strength
18
Dexterity
13
Constitution
16
Intelligence
10
Wisdom
12
Charisma
14
Passive Perception
11
Saving Throws
wis: +3; cha: +4
Skills
deception: +6; insight: +3; sleight of hand: +3; stealth: +3
Senses
darkvision 120 ft.
Languages
Aquan, Common, thieves' cant

Traits

Amphibious (Hybrid Form Only)

The deep scion can breathe air and water.

Actions

Multiattack

The deep scion makes two Battleaxe attacks, or it makes one Bite attack and two Claw attacks.

Battleaxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Bite (Hybrid Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.

Claw (Hybrid Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Psychic Screech (Hybrid Form Only; Recharges after a Short or Long Rest)

The deep scion emits a terrible scream audible within 300 feet. Creatures within 30 feet of the deep scion must succeed on a DC 13 Wisdom saving throw or be stunned until the end of the deep scion's next turn. In water, the psychic screech also telepathically transmits the deep scion's memories of the last 24 hours to its master, regardless of distance, so long as it and its master are in the same body of water.

Bonus actions

Change Shape

The deep scion transforms into a hybrid form (humanoid-piscine) or back into its true form, which is humanlike. Its statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The deep scion reverts to its true form if it dies.

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