Monster
Degloth
Outside your table’s allowed sources
Official reference · VEoR · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 18 (natural armor)
- Hit points
- 133 (14d10 + 56)
- Speed
- Walk 40 ft., Climb 40 ft.
- Challenge rating
- 11
- Alignment
- Chaotic Evil
- Strength
- 23
- Dexterity
- 17
- Constitution
- 18
- Intelligence
- 6
- Wisdom
- 11
- Charisma
- 9
- Passive Perception
- 14
- Saving Throws
- str: +10; con: +8
- Skills
- athletics: +10; perception: +4
- Senses
- darkvision 120 ft.
- Languages
- Abyssal, telepathy 120 ft.
- Resistances
- cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, poisoned
Traits
Magic Resistance
The degloth has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The degloth makes two Razor Fist attacks.
Razor Fist
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage, and if the target is a Medium or smaller creature, the target has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the degloth can't use this fist to grapple another target. The degloth has two fists.
Bonus actions
Crush
The degloth targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6) bludgeoning damage on a failed save or half as much damage on a successful one.