Monster
Demodragon
Outside your table’s allowed sources
Official reference · WttHC · 2014
- Creature type
- Fiend
- Size
- Huge
- Armor class
- 16
- Hit points
- 102 (12d12 + 24)
- Speed
- Walk 40 ft., Fly 60 ft.
- Challenge rating
- 5
- Strength
- 19
- Dexterity
- 10
- Constitution
- 15
- Intelligence
- 8
- Wisdom
- 12
- Charisma
- 10
- Passive Perception
- 11
- Initiative
- +3
- Saving Throws
- con: +5; wis: +4
- Senses
- Blindsight 120 ft.
- Resistances
- acid, cold, lightning
- Immunities
- poison
- Condition Immunities
- charmed, frightened, poisoned
Traits
Baleful Presence
Sources of light in a 120-foot Emanation originating from the demodragon flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.
Regeneration
The demodragon regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point
Actions
Multiattack
The demodragon makes two Bite attacks.
Bite
Melee Attack: +7, reach 10 ft. Hit: 11 (2d6 + 4) Piercing damage plus 4 (1d8) Acid damage.
Acid Breath (Recharge 5–6)
Dexterity Saving Throw: DC 13, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 22 (4d10) Acid damage. Success: Half damage.