Monster
Demogorgon Spawn
Outside your table’s allowed sources
Official reference · WttHC · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 15
- Hit points
- 44 (8d8 + 8)
- Speed
- Walk 40 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Evil
- Strength
- 17
- Dexterity
- 15
- Constitution
- 13
- Intelligence
- 8
- Wisdom
- 12
- Charisma
- 7
- Passive Perception
- 13
- Skills
- perception: +3; stealth: +4
- Senses
- Blindsight 60 ft.
- Resistances
- cold, lightning
- Immunities
- poison
- Condition Immunities
- charmed, frightened, poisoned
Traits
Baleful Presence
Sources of light in a 60-foot Emanation originating from the spawn flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.
Regeneration
The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Running Leap
With a 10-foot running start, the spawn can Long Jump up to 30 feet.
Actions
Multiattack
The spawn makes two Claw attacks.
Claw
Melee Attack: +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage.
Bite
Melee Attack: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13). While Grappled, the target has the Blinded condition.