Monster
Demon
Outside your table’s allowed sources
Official reference · PSX · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 104 (11d10 + 44)
- Speed
- Walk 40 ft., Fly 60 ft.
- Challenge rating
- 6
- Alignment
- Chaotic Evil
- Strength
- 17
- Dexterity
- 15
- Constitution
- 18
- Intelligence
- 8
- Wisdom
- 13
- Charisma
- 8
- Passive Perception
- 11
- Saving Throws
- dex: +5; wis: +4; cha: +2
- Senses
- darkvision 120 ft.
- Languages
- Abyssal, telepathy 120 ft.
- Resistances
- cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Magic Resistance
The demon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The demon makes two attacks: one with its beak and one with its talons.
Beak
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Talons
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Spores (Recharge 6)
A 15-foot-radius cloud of toxic spores extends out from the demon. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
Stunning Screech (1/Day)
The demon emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the demon's next turn.