THE SHARED REFERENCE Adventurer

Monster

Demonlord of Ashmouth

Outside your table’s allowed sources

Official reference · PSI · 2014

Creature type
Fiend
Size
Large
Armor class
18 (natural armor)
Hit points
178 (17d10 + 85)
Speed
Walk 20 ft., Fly 60 ft.
Challenge rating
11
Alignment
Lawful Evil
Strength
22
Dexterity
17
Constitution
21
Intelligence
12
Wisdom
16
Charisma
17
Passive Perception
13
Saving Throws
str: +10; dex: +7; wis: +7; cha: +7
Senses
darkvision 120 ft.
Languages
Infernal, telepathy 120 ft.
Resistances
cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
fire, poison
Condition Immunities
poisoned

Traits

Devil's Sight

Magical darkness doesn't impede the demon's darkvision.

Magic Resistance

The demon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The demon makes three melee attacks: two with its battleaxe and one with its tail. It can use Hurl Flame in place of any melee attack.

Battleaxe

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage, or 17 (2d10 + 6) slashing damage if used with two hands.

Tail

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the demon hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

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