Monster
Dermot Wurder (Tier 2)
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 19 (splint mail, shield)
- Hit points
- 82 (15d6 + 30)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Lawful Good
- Strength
- 18
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 18
- Charisma
- 10
- Passive Perception
- 14
- Saving Throws
- wis: +7; cha: +3
- Skills
- medicine: +7; religion: +3; survival: +7
- Senses
- darkvision 60 ft.
- Languages
- Common, Goblin, Orc
Actions
Multiattack
Dermot makes one Warhammer attack and one Searing Wrath attack.
Warhammer
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage when used with two hands.
Searing Wrath
Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 18 (4d8) radiant damage, and the target is blinded until the end of its next turn.
Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: guidance, light, spare the dying
1/day: revivify
2/day each: bless (at 2nd level), cure wounds (at 3rd level)