THE SHARED REFERENCE Adventurer

Monster

Dermot Wurder (Tier 3)

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Official reference · CRCotN · 2014

Creature type
Humanoid
Size
Small
Armor class
20 (plate, shield)
Hit points
93 (17d6 + 34)
Speed
Walk 30 ft., Swim 30 ft. (mariner's armor)
Challenge rating
8
Alignment
Lawful Good
Strength
18
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
20
Charisma
10
Passive Perception
15
Saving Throws
wis: +8; cha: +3
Skills
medicine: +8; religion: +3; survival: +8
Senses
darkvision 60 ft.
Languages
Common, Goblin, Orc

Traits

Special Equipment

Dermot wears mariner's armor and wields a ruidium warhammer (see appendix B). If Dermot rolls a 1 on an attack roll made with the warhammer, he must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.

Actions

Multiattack

Dermot makes one Ruidium Warhammer attack and one Searing Wrath attack.

Ruidium Warhammer

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage when used with two hands, plus 7 (2d6) psychic damage.

Searing Wrath

Ranged Spell Attack: +8 to hit, range 60 ft., one creature. Hit: 22 (5d8) radiant damage, and the target is blinded until the end of its next turn.

Spellcasting

Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):

At will: guidance, light, spare the dying

1/day: revivify

2/day each: bless (at 3rd level), cure wounds (at 3rd level)

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