THE SHARED REFERENCE Adventurer

Monster

Derro Apprentice

Outside your table’s allowed sources

Official reference · QftIS · 2014

Creature type
Aberration
Size
Small
Armor class
13 (leather armor)
Hit points
22 (5d6 + 5)
Speed
Walk 30 ft.
Challenge rating
1
Alignment
Chaotic Evil
Strength
9
Dexterity
14
Constitution
12
Intelligence
11
Wisdom
5
Charisma
12
Passive Perception
7
Skills
stealth: +4
Senses
darkvision 120 ft.
Languages
Dwarvish, Undercommon

Traits

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls.

Actions

Chaos Blast

Melee Spell Ranged Spell Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) damage. Roll a d4 to determine the damage type: 1, acid; 2, cold; 3, fire; 4, lightning.

Force Burst (Recharge 4–6)

Raw arcane magic bursts out from the derro. Each creature within 10 feet of it must make a DC 11 Strength saving throw. On a failed save, the creature takes 7 (2d6) force damage and has the prone condition. On a successful save, the creature takes half as much damage only.

Spellcasting

The derro casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 11):

At will: Message, Prestidigitation

1/day: Charm Person

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