Monster
Derro Raider
Outside your table’s allowed sources
Official reference · QftIS · 2014
- Creature type
- Aberration
- Size
- Small
- Armor class
- 12 (leather armor)
- Hit points
- 16 (3d6 + 6)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Chaotic Evil
- Strength
- 14
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 5
- Charisma
- 9
- Passive Perception
- 7
- Skills
- athletics: +4; stealth: +3
- Senses
- darkvision 120 ft.
- Languages
- Dwarvish, Undercommon
Traits
The derro has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the derro has disadvantage on attack rolls.
Actions
Hooked Spear
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, the derro can choose to deal no damage, and instead the target has the prone condition.
Throwing Hammer
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft. Hit: 5 (1d6 + 2) bludgeoning damage.