THE SHARED REFERENCE Adventurer

Monster

Derro Raider

Outside your table’s allowed sources

Official reference · QftIS · 2014

Creature type
Aberration
Size
Small
Armor class
12 (leather armor)
Hit points
16 (3d6 + 6)
Speed
Walk 30 ft.
Challenge rating
1/4
Alignment
Chaotic Evil
Strength
14
Dexterity
12
Constitution
14
Intelligence
11
Wisdom
5
Charisma
9
Passive Perception
7
Skills
athletics: +4; stealth: +3
Senses
darkvision 120 ft.
Languages
Dwarvish, Undercommon

Traits

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls.

Actions

Hooked Spear

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a Medium or smaller creature, the derro can choose to deal no damage, and instead the target has the prone condition.

Throwing Hammer

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft. Hit: 5 (1d6 + 2) bludgeoning damage.

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