Monster
Derro Savant
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 13 (leather armor)
- Hit points
- 36 (8d6 + 8)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Chaotic Evil
- Strength
- 9
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 11
- Wisdom
- 5
- Charisma
- 14
- Passive Perception
- 7
- Skills
- stealth: +4
- Senses
- darkvision 120 ft.
- Languages
- Dwarvish, Undercommon
Traits
The derro savant has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity
While in sunlight, the derro savant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Quarterstaff
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.
The derro savant is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells:
Spell slots: 0: spells: acid splash, mage hand, message, prestidigitation, ray of frost; 1: slots: 4; spells: burning hands, chromatic orb, sleep; 2: slots: 3; spells: invisibility, spider climb; 3: slots: 2; spells: lightning bolt