THE SHARED REFERENCE Adventurer

Monster

Derro

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Aberration
Size
Small
Armor class
13 (leather armor)
Hit points
13 (3d6 + 3)
Speed
Walk 30 ft.
Challenge rating
1/4
Alignment
Chaotic Evil
Strength
10
Dexterity
14
Constitution
12
Intelligence
11
Wisdom
5
Charisma
9
Passive Perception
7
Skills
stealth: +4
Senses
darkvision 120 ft.
Languages
Dwarvish, Undercommon

Traits

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Hooked Spear

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. If the target is Medium or smaller, the derro can choose to deal no damage and knock it prone.

Light Crossbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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