Monster
Deva
Official reference · XMM · 2024
- Creature type
- Celestial
- Size
- Medium
- Armor class
- 17
- Hit points
- 229 (27d8 + 108)
- Speed
- Walk 30 ft., Fly 90 ft. (hover)
- Challenge rating
- 10
- Alignment
- Lawful Good
- Strength
- 18
- Dexterity
- 18
- Constitution
- 18
- Intelligence
- 17
- Wisdom
- 20
- Charisma
- 20
- Passive Perception
- 19
- Saving Throws
- wis: +9; cha: +9
- Skills
- insight: +9; perception: +9
- Senses
- Darkvision 120 ft.
- Languages
- all; telepathy 120 ft.
- Resistances
- radiant
- Condition Immunities
- charmed, exhaustion, frightened
Traits
Exalted Restoration
If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
The deva has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The deva makes two Holy Mace attacks.
Holy Mace
Melee Attack: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/day each: Commune, Raise Dead
Divine Aid (2/Day)
The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
2/day: Cure Wounds, Lesser Restoration, Remove Curse