THE SHARED REFERENCE Adventurer

Monster

Deva

Official reference · XMM · 2024

Creature type
Celestial
Size
Medium
Armor class
17
Hit points
229 (27d8 + 108)
Speed
Walk 30 ft., Fly 90 ft. (hover)
Challenge rating
10
Alignment
Lawful Good
Strength
18
Dexterity
18
Constitution
18
Intelligence
17
Wisdom
20
Charisma
20
Passive Perception
19
Saving Throws
wis: +9; cha: +9
Skills
insight: +9; perception: +9
Senses
Darkvision 120 ft.
Languages
all; telepathy 120 ft.
Resistances
radiant
Condition Immunities
charmed, exhaustion, frightened

Traits

Exalted Restoration

If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance

The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The deva makes two Holy Mace attacks.

Holy Mace

Melee Attack: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Spellcasting

The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

At will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)

1/day each: Commune, Raise Dead

Divine Aid (2/Day)

The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

2/day: Cure Wounds, Lesser Restoration, Remove Curse

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