THE SHARED REFERENCE Adventurer

Monster

Dhergoloth

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Official reference · MTF · 2014

Creature type
Fiend
Size
Medium
Armor class
15 (natural armor)
Hit points
119 (14d8 + 56)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Neutral Evil
Strength
17
Dexterity
10
Constitution
19
Intelligence
7
Wisdom
10
Charisma
9
Passive Perception
10
Saving Throws
str: +6
Senses
blindsight 60 ft., darkvision 60 ft.
Languages
Abyssal, Infernal, telepathy 60 ft.
Resistances
cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
acid, poison
Condition Immunities
poisoned

Traits

Magic Resistance

The dhergoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons

The dhergoloth's weapon attacks are magical.

Actions

Multiattack

The dhergoloth makes two claw attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Flailing Claws (Recharge 5–6)

The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slashing damage.

Teleport

The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Innate Spellcasting

The dhergoloth's innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components:

At will: darkness, fear

3/day: sleep

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