Monster
Dhergoloth
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 15 (natural armor)
- Hit points
- 119 (14d8 + 56)
- Speed
- Walk 30 ft.
- Challenge rating
- 7
- Alignment
- Neutral Evil
- Strength
- 17
- Dexterity
- 10
- Constitution
- 19
- Intelligence
- 7
- Wisdom
- 10
- Charisma
- 9
- Passive Perception
- 10
- Saving Throws
- str: +6
- Senses
- blindsight 60 ft., darkvision 60 ft.
- Languages
- Abyssal, Infernal, telepathy 60 ft.
- Resistances
- cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- acid, poison
- Condition Immunities
- poisoned
Traits
Magic Resistance
The dhergoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons
The dhergoloth's weapon attacks are magical.
Actions
Multiattack
The dhergoloth makes two claw attacks.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Flailing Claws (Recharge 5–6)
The dhergoloth moves up to its walking speed in a straight line and targets each creature within 5 feet of it during its movement. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) slashing damage.
The dhergoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Innate Spellcasting
The dhergoloth's innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring no material components:
At will: darkness, fear
3/day: sleep