THE SHARED REFERENCE Adventurer

Monster

Dinosaur Spirit

Outside your table’s allowed sources

Official reference · AU · 2014

Creature type
Beast
Size
Huge
Armor class
11 + the spell's level + 2 (Ankylosaur only)
Hit points
60 + 10 for each spell level above 6
Speed
Walk 40 ft.
Alignment
Neutral
Strength
21
Dexterity
11
Constitution
15
Intelligence
4
Wisdom
12
Charisma
9
Passive Perception
11
Languages
understands the languages you know

Traits

Siege Monster (Ankylosaur Only)

The spirit deals double damage to objects and structures.

Tough

Add half the spell's level (round down) to any Strength or Constitution saving throw the spirit makes.

Actions

Multiattack

The spirit makes a number of attacks equal to half this spell's level (round down).

Bite (Tyrannosaur Only)

Melee Attack: Bonus equals your spell attack modifier, reach 10 ft. Hit: 2d10 + 5 + summonSpellLevel Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC equals your spell save DC), and it has the Restrained condition until the grapple ends.

Gore (Triceratops Only)

Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 5 + summonSpellLevel Piercing damage. If the target is a Huge or smaller creature and the spirit moved 20+ feet straight toward it immediately before the hit, the target takes an extra 1d10 Piercing damage and has the Prone condition.

Slam

Melee Attack: Bonus equals your spell attack modifier, reach 10 ft. Hit: 1d10 + 5 + summonSpellLevel Bludgeoning damage.

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