Monster
Dinosaur Spirit
Outside your table’s allowed sources
Official reference · AU · 2014
- Creature type
- Beast
- Size
- Huge
- Armor class
- 11 + the spell's level + 2 (Ankylosaur only)
- Hit points
- 60 + 10 for each spell level above 6
- Speed
- Walk 40 ft.
- Alignment
- Neutral
- Strength
- 21
- Dexterity
- 11
- Constitution
- 15
- Intelligence
- 4
- Wisdom
- 12
- Charisma
- 9
- Passive Perception
- 11
- Languages
- understands the languages you know
Traits
Siege Monster (Ankylosaur Only)
The spirit deals double damage to objects and structures.
Add half the spell's level (round down) to any Strength or Constitution saving throw the spirit makes.
Actions
Multiattack
The spirit makes a number of attacks equal to half this spell's level (round down).
Bite (Tyrannosaur Only)
Melee Attack: Bonus equals your spell attack modifier, reach 10 ft. Hit: 2d10 + 5 + summonSpellLevel Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC equals your spell save DC), and it has the Restrained condition until the grapple ends.
Gore (Triceratops Only)
Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 5 + summonSpellLevel Piercing damage. If the target is a Huge or smaller creature and the spirit moved 20+ feet straight toward it immediately before the hit, the target takes an extra 1d10 Piercing damage and has the Prone condition.
Slam
Melee Attack: Bonus equals your spell attack modifier, reach 10 ft. Hit: 1d10 + 5 + summonSpellLevel Bludgeoning damage.