THE SHARED REFERENCE Adventurer

Monster

Dire Troll

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Giant
Size
Huge
Armor class
15 (natural armor)
Hit points
172 (15d12 + 75)
Speed
Walk 40 ft.
Challenge rating
13
Alignment
Chaotic Evil
Strength
22
Dexterity
15
Constitution
21
Intelligence
9
Wisdom
11
Charisma
5
Passive Perception
15
Saving Throws
wis: +5; cha: +2
Skills
perception: +5
Senses
darkvision 60 ft.
Languages
Giant
Resistances
resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
frightened, poisoned

Traits

Keen Senses

The troll has advantage on Wisdom (Perception) checks that rely on smell or sight.

Regeneration

The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, it regains only 5 hit points at the start of its next turn. The troll dies only if it is hit by an attack that deals 10 or more acid or fire damage while the troll has 0 hit points.

Actions

Multiattack

The troll makes five attacks: one with its bite and four with its claws.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage plus 5 (1d10) poison damage.

Claws

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

Whirlwind of Claws (Recharge 5–6)

Each creature within 10 feet of the troll must make a DC 19 Dexterity saving throw, taking 44 (8d10) slashing damage on a failed save, or half as much damage on a successful one.

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