THE SHARED REFERENCE Adventurer

Monster

Disciple

Outside your table’s allowed sources

Official reference · HoL · 2014

Creature type
Humanoid
Size
Medium
Armor class
11 (shield)
Hit points
9 (2d8)
Speed
Walk 30 ft.
Strength
12
Dexterity
9
Constitution
10
Intelligence
11
Wisdom
13
Charisma
9
Passive Perception
13
Saving Throws
wis: +3
Skills
perception: +3; religion: +2
Languages
any one language (usually Common)

Actions

Mace

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Sacred Flame (Cantrip)

You target one creature you can see within 60 feet of you. The target must succeed on a DC 11 Dexterity saving throw or take 4 (1d8) radiant damage. The target gains no benefit from cover for this saving throw.

Spellcasting

You cast one the following cleric spells (spell save DC 11), using Wisdom as the spellcasting ability:

At will: guidance, entry: Sacred Flame; hidden: True

2/day: cure wounds

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