Monster
Disciple
Outside your table’s allowed sources
Official reference · HoL · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11 (shield)
- Hit points
- 9 (2d8)
- Speed
- Walk 30 ft.
- Strength
- 12
- Dexterity
- 9
- Constitution
- 10
- Intelligence
- 11
- Wisdom
- 13
- Charisma
- 9
- Passive Perception
- 13
- Saving Throws
- wis: +3
- Skills
- perception: +3; religion: +2
- Languages
- any one language (usually Common)
Actions
Mace
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
You target one creature you can see within 60 feet of you. The target must succeed on a DC 11 Dexterity saving throw or take 4 (1d8) radiant damage. The target gains no benefit from cover for this saving throw.
You cast one the following cleric spells (spell save DC 11), using Wisdom as the spellcasting ability:
At will: guidance, entry: Sacred Flame; hidden: True
2/day: cure wounds