THE SHARED REFERENCE Adventurer

Monster

Displacer Fiend

Outside your table’s allowed sources

Official reference · CoA · 2014

Creature type
Fiend
Size
Large
Armor class
16 (natural armor)
Hit points
135 (18d10 + 36)
Speed
Walk 40 ft.
Challenge rating
9
Alignment
Neutral Evil
Strength
17
Dexterity
19
Constitution
14
Intelligence
8
Wisdom
13
Charisma
10
Passive Perception
15
Saving Throws
str: +7; dex: +8
Skills
acrobatics: +8; athletics: +7; perception: +5; stealth: +12
Senses
darkvision 120 ft.
Resistances
fire, poison
Condition Immunities
charmed, frightened

Traits

Avoidance

If the displacer fiend is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Displacement

The displacer fiend projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer fiend is incapacitated or has a speed of 0.

Actions

Multiattack

The displacer fiend makes three Tentacle attacks. It can replace one of the attacks with a Bite attack.

Tentacle

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing damage plus 7 (2d6) necrotic damage.

Bite

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (3d12 + 4) piercing damage, and the target's Dexterity score is reduced by 2 (1d4). The target is killed if this reduces its Dexterity to 0. The reduction lasts until the target finishes a short or long rest.

Bonus actions

Shadowhop

While in dim light or darkness, the displacer fiend can teleport up to 60 feet, provided its destination is also in dim light or darkness.

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