Monster
Diviner Archmage
Outside your table’s allowed sources
Official reference · AU · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16
- Hit points
- 176 (32d8 + 32)
- Speed
- Walk 30 ft.
- Challenge rating
- 15
- Alignment
- Neutral
- Strength
- 10
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 20
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 17
- Initiative
- +8
- Skills
- arcana: +15; history: +10; insight: +7; investigation: +10; perception: +7
- Languages
- all
Traits
The archmage has Advantage on saving throws against spells and similar effects.
Actions
Multiattack
The archmage makes four Arcane Burst attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 4 version).
Arcane Burst
Melee Ranged Attack: +10, reach 5 ft. or range 150 ft. Hit: 24 (3d12 + 5) Force damage.
The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At will: Detect Magic, Detect Thoughts, Mage Armor (included in AC), Mage Hand, Mind Spike (level 4 version), Prestidigitation
1/day each: Foresight (cast before combat), Telepathy
Protective Magic (3/Day)
The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
3/day: Counterspell, Shield