THE SHARED REFERENCE Adventurer

Monster

Diviner

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
67 (15d8)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Any alignment
Strength
9
Dexterity
14
Constitution
11
Intelligence
18
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
int: +7; wis: +4
Skills
arcana: +7; history: +7
Languages
any four languages

Traits

Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher)

When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Spellcasting

The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared:

Spell slots: 0: spells: fire bolt, light, mage hand, message, true strike; 1: slots: 4; spells: detect magic, feather fall, mage armor; 2: slots: 3; spells: detect thoughts, locate object, scorching ray; 3: slots: 3; spells: clairvoyance, fly, fireball; 4: slots: 3; spells: arcane eye, ice storm, stoneskin; 5: slots: 2; spells: Rary's telepathic bond, seeming; 6: slots: 1; spells: mass suggestion, true seeing*; 7: slots: 1; spells: delayed blast fireball, teleport; 8: slots: 1; spells: maze

* Divination spell of 1st level or higher

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