Monster
Dohwar
Outside your table’s allowed sources
Official reference · BAM · 2014
- Creature type
- Fey
- Size
- Small
- Armor class
- 11
- Hit points
- 10 (3d6)
- Speed
- Walk 20 ft., Swim 20 ft.
- Challenge rating
- 0
- Alignment
- Any alignment
- Strength
- 5
- Dexterity
- 12
- Constitution
- 11
- Intelligence
- 11
- Wisdom
- 14
- Charisma
- 13
- Passive Perception
- 12
- Saving Throws
- dex: +3; wis: +4
- Skills
- deception: +3; insight: +4; persuasion: +3
- Languages
- Common, Dohwar, telepathy 30 ft. (see also Merging below)
Traits
Merging
Two dohwars can have a telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Spellcasting (Psionics)
The dohwar casts the following spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 11):
3/day: detect thoughts