Monster
Dolgaunt
Outside your table’s allowed sources
Official reference · ERLW · 2014
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 16 (Unarmored Defense)
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 40 ft.
- Challenge rating
- 3
- Alignment
- Lawful Evil
- Strength
- 14
- Dexterity
- 18
- Constitution
- 12
- Intelligence
- 13
- Wisdom
- 14
- Charisma
- 11
- Passive Perception
- 14
- Skills
- acrobatics: +6; perception: +4; stealth: +6
- Senses
- blindsight 120 ft. (blind beyond this radius)
- Languages
- Deep Speech, Goblin
- Condition Immunities
- blinded
Traits
Evasion
If the dolgaunt is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dolgaunt instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Unarmored Defense
While the dolgaunt is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Actions
Multiattack
The dolgaunt makes two tentacle attacks and two unarmed strikes. Up to two tentacle attacks can be replaced by Vitality Drain.
Tentacle
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target is grappled (escape DC 12) if it is a Large or smaller creature. Until this grapple ends, the dolgaunt can't use the same tentacle on another target. The dolgaunt has two tentacles.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.
Vitality Drain
One creature grappled by a tentacle of the dolgaunt must make a DC 11 Constitution saving throw. On a failed save, the target takes 9 (2d8) necrotic damage, and the dolgaunt regains a number of hit points equal to half the necrotic damage taken.