Monster
Dolgrim
Outside your table’s allowed sources
Official reference · ERLW · 2014
- Creature type
- Aberration
- Size
- Small
- Armor class
- 15 (natural armor, shield)
- Hit points
- 13 (3d6 + 3)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Chaotic Evil
- Strength
- 15
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 8
- Wisdom
- 10
- Charisma
- 8
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Deep Speech, Goblin
Traits
Dual Consciousness
The dolgrim has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Actions
Multiattack
The dolgrim makes three attacks.
Morningstar
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Spear
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.