THE SHARED REFERENCE Adventurer

Monster

Dolgrim

Outside your table’s allowed sources

Official reference · ERLW · 2014

Creature type
Aberration
Size
Small
Armor class
15 (natural armor, shield)
Hit points
13 (3d6 + 3)
Speed
Walk 30 ft.
Challenge rating
1/2
Alignment
Chaotic Evil
Strength
15
Dexterity
14
Constitution
12
Intelligence
8
Wisdom
10
Charisma
8
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Deep Speech, Goblin

Traits

Dual Consciousness

The dolgrim has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Multiattack

The dolgrim makes three attacks.

Morningstar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Spear

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

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