THE SHARED REFERENCE Adventurer

Monster

Dolphin Delighter

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Fey
Size
Medium
Armor class
14 (natural armor)
Hit points
27 (5d8 + 5)
Speed
Swim 60 ft.
Challenge rating
3
Alignment
Chaotic Good
Strength
14
Dexterity
13
Constitution
13
Intelligence
11
Wisdom
12
Charisma
16
Passive Perception
13
Saving Throws
wis: +3; cha: +5
Skills
perception: +3; performance: +5
Senses
blindsight 60 ft.
Languages
Aquan, telepathy 120 ft.

Traits

Hold Breath

The dolphin can hold its breath for 20 minutes.

Actions

Multiattack

The dolphin makes two Dazzling Slam attacks.

Dazzling Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) psychic damage, and the target is blinded until the start of the dolphin's next turn.

Bonus actions

Delightful Light (Recharge 5–6)

The dolphin magically emanates light in a 10-foot radius for a moment. The dolphin and each creature of its choice in that light gain 11 (2d10) temporary hit points.

Fey Leap

The dolphin teleports up to 30 feet to an unoccupied space it can see. Immediately before teleporting, the dolphin can choose one creature within 5 feet of it. That creature can teleport with the dolphin, appearing in an unoccupied space within 5 feet of the dolphin's destination space.

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