THE SHARED REFERENCE Adventurer

Monster

Dolphin

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Beast
Size
Medium
Armor class
12 (natural armor)
Hit points
11 (2d8 + 2)
Speed
Swim 60 ft.
Challenge rating
1/8
Alignment
Unaligned
Strength
14
Dexterity
13
Constitution
13
Intelligence
6
Wisdom
12
Charisma
7
Passive Perception
13
Skills
perception: +3
Senses
blindsight 60 ft.

Traits

Hold Breath

The dolphin can hold its breath for 20 minutes.

Actions

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage.

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