Monster
Dolphin
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Beast
- Size
- Medium
- Armor class
- 12 (natural armor)
- Hit points
- 11 (2d8 + 2)
- Speed
- Swim 60 ft.
- Challenge rating
- 1/8
- Alignment
- Unaligned
- Strength
- 14
- Dexterity
- 13
- Constitution
- 13
- Intelligence
- 6
- Wisdom
- 12
- Charisma
- 7
- Passive Perception
- 13
- Skills
- perception: +3
- Senses
- blindsight 60 ft.
Traits
Charge
If the dolphin moves at least 30 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.
Hold Breath
The dolphin can hold its breath for 20 minutes.
Actions
Slam
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.