Monster
Domestic Wonder
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 9
- Hit points
- 5 (1d8 + 1)
- Speed
- Walk 30 ft.
- Challenge rating
- 0
- Alignment
- Unaligned
- Strength
- 13
- Dexterity
- 8
- Constitution
- 13
- Intelligence
- 3
- Wisdom
- 8
- Charisma
- 1
- Passive Perception
- 9
Traits
Mechanical Determination
If damage reduces the wonder to 0 Hit Points, it makes a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Lightning or from a Critical Hit. On a successful save, the wonder drops to 1 Hit Point instead.
Wind-Up Operation
The wonder has the Unconscious condition until another creature winds it with the wonder's unique key for 1 minute. Once wound, the wonder operates for 10 days or until a creature touches the wonder with its key as a Utilize action to deactivate it, after which the wonder has the Unconscious condition until it is wound again.