THE SHARED REFERENCE Adventurer

Monster

Domestic Wonder

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Construct
Size
Medium
Armor class
9
Hit points
5 (1d8 + 1)
Speed
Walk 30 ft.
Challenge rating
0
Alignment
Unaligned
Strength
13
Dexterity
8
Constitution
13
Intelligence
3
Wisdom
8
Charisma
1
Passive Perception
9

Traits

Mechanical Determination

If damage reduces the wonder to 0 Hit Points, it makes a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Lightning or from a Critical Hit. On a successful save, the wonder drops to 1 Hit Point instead.

Wind-Up Operation

The wonder has the Unconscious condition until another creature winds it with the wonder's unique key for 1 minute. Once wound, the wonder operates for 10 days or until a creature touches the wonder with its key as a Utilize action to deactivate it, after which the wonder has the Unconscious condition until it is wound again.

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