Monster
Don-Jon Raskin
Outside your table’s allowed sources
Official reference · DIP · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10
- Hit points
- 44 (8d8 + 8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral
- Strength
- 11
- Dexterity
- 10
- Constitution
- 13
- Intelligence
- 12
- Wisdom
- 10
- Charisma
- 14
- Passive Perception
- 10
- Saving Throws
- dex: +2; con: +3
- Skills
- deception: +4; persuasion: +4
- Languages
- Common, Dwarvish
Traits
Brave
Don-Jon has advantage on saving throws against being frightened.
Not Dead Yet (Recharges after a Long Rest)
If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.
Actions
Multiattack
Don-Jon makes three melee attacks.
Dagger
Melee Weapon Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Sling
Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.