Monster
Doppelganger
Official reference · XMM · 2024
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 14
- Hit points
- 52 (8d8 + 16)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral
- Strength
- 11
- Dexterity
- 18
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 12
- Charisma
- 14
- Passive Perception
- 11
- Skills
- deception: +6; insight: +3
- Senses
- Darkvision 60 ft.
- Languages
- Common plus three other languages
- Condition Immunities
- charmed
Actions
Multiattack
The doppelganger makes two Slam attacks and uses Unsettling Visage if available.
Slam
Melee Attack: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Unsettling Visage (Recharge 6)
Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus actions
Shape-Shift
The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Read Thoughts
The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
At will: Detect Thoughts