THE SHARED REFERENCE Adventurer

Monster

Doppelganger

Official reference · XMM · 2024

Creature type
Monstrosity
Size
Medium
Armor class
14
Hit points
52 (8d8 + 16)
Speed
Walk 30 ft.
Challenge rating
3
Alignment
Neutral
Strength
11
Dexterity
18
Constitution
14
Intelligence
11
Wisdom
12
Charisma
14
Passive Perception
11
Skills
deception: +6; insight: +3
Senses
Darkvision 60 ft.
Languages
Common plus three other languages
Condition Immunities
charmed

Actions

Multiattack

The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Slam

Melee Attack: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Unsettling Visage (Recharge 6)

Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Bonus actions

Shape-Shift

The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Read Thoughts

The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

At will: Detect Thoughts

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