Monster
Draconian Mage
Outside your table’s allowed sources
Official reference · FTD · 2014
- Creature type
- Monstrosity
- Size
- Medium
- Armor class
- 15 (natural armor)
- Hit points
- 40 (9d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Any alignment
- Strength
- 14
- Dexterity
- 10
- Constitution
- 11
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 14
- Passive Perception
- 10
- Saving Throws
- int: +2; wis: +2; cha: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Draconic
Traits
Death Throes
When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away and its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 (2d8) force damage.
Glide
When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.
Actions
Multiattack
The draconian makes two Trident or Necrotic Ray attacks.
Trident
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Necrotic Ray
Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) necrotic damage.
The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
1/day each: enlarge/reduce, invisibility, stinking cloud