THE SHARED REFERENCE Adventurer

Monster

Draconian Mage

Outside your table’s allowed sources

Official reference · FTD · 2014

Creature type
Monstrosity
Size
Medium
Armor class
15 (natural armor)
Hit points
40 (9d8)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Any alignment
Strength
14
Dexterity
10
Constitution
11
Intelligence
11
Wisdom
10
Charisma
14
Passive Perception
10
Saving Throws
int: +2; wis: +2; cha: +4
Senses
darkvision 60 ft.
Languages
Common, Draconic

Traits

Death Throes

When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away and its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 (2d8) force damage.

Glide

When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.

Actions

Multiattack

The draconian makes two Trident or Necrotic Ray attacks.

Trident

Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Necrotic Ray

Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) necrotic damage.

Spellcasting

The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

1/day each: enlarge/reduce, invisibility, stinking cloud

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