THE SHARED REFERENCE Adventurer

Monster

Draegloth

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Fiend
Size
Large
Armor class
15 (natural armor)
Hit points
123 (13d10 + 52)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Chaotic Evil
Strength
20
Dexterity
15
Constitution
18
Intelligence
13
Wisdom
11
Charisma
11
Passive Perception
13
Skills
perception: +3; stealth: +5
Senses
darkvision 120 ft.
Languages
Abyssal, Elvish, Undercommon
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned

Traits

Fey Ancestry

The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack

The draegloth makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Spellcasting

The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):

At will: dancing lights, darkness

1/day each: confusion, faerie fire

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