Monster
Draegloth
Outside your table’s allowed sources
Official reference · MPMM · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 123 (13d10 + 52)
- Speed
- Walk 30 ft.
- Challenge rating
- 7
- Alignment
- Chaotic Evil
- Strength
- 20
- Dexterity
- 15
- Constitution
- 18
- Intelligence
- 13
- Wisdom
- 11
- Charisma
- 11
- Passive Perception
- 13
- Skills
- perception: +3; stealth: +5
- Senses
- darkvision 120 ft.
- Languages
- Abyssal, Elvish, Undercommon
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- poisoned
Traits
Fey Ancestry
The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.
Actions
Multiattack
The draegloth makes one Bite attack and two Claw attacks.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.
Claw
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):
At will: dancing lights, darkness
1/day each: confusion, faerie fire