THE SHARED REFERENCE Adventurer

Monster

Draegloth

Outside your table’s allowed sources

Official reference · VGM · 2014

Creature type
Fiend
Size
Large
Armor class
15 (natural armor)
Hit points
123 (13d10 + 52)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Chaotic Evil
Strength
20
Dexterity
15
Constitution
18
Intelligence
13
Wisdom
11
Charisma
11
Passive Perception
13
Skills
perception: +3; stealth: +5
Senses
darkvision 120 ft.
Languages
Abyssal, Elvish, Undercommon
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned

Traits

Fey Ancestry

The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

Multiattack

The draegloth makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Claws

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Innate Spellcasting

The draegloth's innate spellcasting ability is Charisma (spell save DC 11). The draegloth can innately cast the following spells, requiring no material components:

At will: darkness

1/day each: confusion, dancing lights, faerie fire

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