Monster
Dragon Turtle Wyrmling
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Official reference · FTD · 2014
- Creature type
- Dragon
- Size
- Large
- Armor class
- 18 (natural armor)
- Hit points
- 90 (12d10 + 24)
- Speed
- Walk 20 ft., Swim 30 ft.
- Challenge rating
- 4
- Alignment
- Neutral
- Strength
- 17
- Dexterity
- 10
- Constitution
- 15
- Intelligence
- 8
- Wisdom
- 10
- Charisma
- 10
- Passive Perception
- 10
- Saving Throws
- dex: +2; con: +4; wis: +2
- Senses
- darkvision 120 ft.
- Languages
- Draconic
- Resistances
- fire
Traits
Amphibious
The dragon turtle can breathe air and water.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 3) piercing damage.
Steam Breath (Recharge 5–6)
The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.