THE SHARED REFERENCE Adventurer

Monster

Dragonborn of Sardior

Outside your table’s allowed sources

Official reference · FTD · 2014

Creature type
Humanoid
Size
Medium
Armor class
17 (mental defense)
Hit points
75 (10d8 + 30)
Speed
Walk 30 ft., Fly 30 ft. (hover)
Challenge rating
6
Alignment
Neutral
Strength
14
Dexterity
16
Constitution
17
Intelligence
18
Wisdom
14
Charisma
12
Passive Perception
15
Saving Throws
con: +6; int: +7; wis: +5; cha: +4
Skills
arcana: +7; history: +7; perception: +5
Languages
Common, Draconic
Resistances
psychic
Condition Immunities
frightened

Traits

Legendary Resistance (1/Day)

If the dragonborn fails a saving throw, it can choose to succeed instead.

Mental Defense

While the dragonborn is wearing no armor, its AC includes its Intelligence modifier.

Actions

Multiattack

The dragonborn makes three Mind Blade attacks.

Mind Blade

Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage.

Heat Breath (Recharge 6)

The dragonborn exhales a wave of intense heat in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one. Metal objects in that area glow red-hot until the end of the dragonborn's next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 14 Constitution saving throw. On a failed save, the creature takes 9 (2d8) fire damage and has disadvantage on attack rolls until the start of its next turn.

Spellcasting (Psionics)

The dragonborn casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):

1/day each: Bigby's hand, hypnotic pattern, telekinesis

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