THE SHARED REFERENCE Adventurer

Monster

Dragonflesh Abomination

Outside your table’s allowed sources

Official reference · FTD · 2014

Creature type
Monstrosity
Size
Huge
Armor class
15 (natural armor)
Hit points
66 (7d12 + 21)
Speed
Walk 30 ft., Fly 40 ft.
Challenge rating
6
Alignment
Neutral Evil
Strength
18
Dexterity
14
Constitution
17
Intelligence
5
Wisdom
12
Charisma
6
Passive Perception
11
Saving Throws
str: +7; con: +6
Languages
understands Common and Draconic but can't speak
Condition Immunities
charmed, frightened, poisoned

Traits

Cloying Miasma

The abomination is surrounded by a noxious stench. At the start of the abomination's turn, any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or be poisoned until the start of the abomination's next turn.

Regeneration

The abomination regains 10 hit points at the start of its turns if it has at least 1 hit point.

Actions

Multiattack

The abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack.

Claw

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 5 (1d10) poison damage.

Tail

Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Acidic Spit

Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) acid damage.

Acid Belch (Recharge 5–6)

The abomination belches forth a cloud of acidic gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 28 (8d6) acid damage on a failed save, or half as much damage on a successful one.

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