Monster
Dragonflesh Grafter
Outside your table’s allowed sources
Official reference · FTD · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 14 (natural armor)
- Hit points
- 52 (7d10 + 14)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 11
- Constitution
- 14
- Intelligence
- 10
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 10
- Saving Throws
- str: +5; con: +4
- Languages
- Common, Draconic
Actions
Multiattack
The grafter makes one Claw attack and one Greatclub attack.
Claw
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 5 (1d10) poison damage.
Greatclub
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Acid Retch (Recharge 5–6)
The grafter retches forth a spray of acidic bile in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.