Monster
Dragonpriest
Outside your table’s allowed sources
Official reference · TftYP · 2014
- Creature type
- Giant
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 30 (8d10 + 40)
- Speed
- Walk 30 ft.
- Challenge rating
- 5
- Alignment
- Chaotic Evil
- Strength
- 18
- Dexterity
- 13
- Constitution
- 20
- Intelligence
- 7
- Wisdom
- 9
- Charisma
- 7
- Passive Perception
- 12
- Skills
- perception: +2
- Senses
- darkvision 60 ft.
- Languages
- Elvish, Draconic
Traits
Keen Smell
The dragonpriest has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration
The dragonpriest regains 5 hit points at the start of its turn. If the dragonpriest takes acid or fire damage, this trait doesn't function at the start of the dragonpriest's next turn. The dragonpriest dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.