Monster
Dragonwing
Outside your table’s allowed sources
Official reference · HotDQ · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (leather armor)
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Lawful Evil
- Strength
- 11
- Dexterity
- 16
- Constitution
- 13
- Intelligence
- 11
- Wisdom
- 11
- Charisma
- 13
- Passive Perception
- 10
- Saving Throws
- wis: +2
- Skills
- deception: +3; stealth: +5
- Languages
- Common, Draconic
- Resistances
- resist: acid, cold, fire, lightning, poison; preNote: one of the following:
Traits
Dragon Fanatic
The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Fanatic Advantage
Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 7 (2d6) damage.
Limited Flight
The dragonwing can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
Pack Tactics
The dragonwing has advantage on an attack roll against a creature if at least one of the dragonwing's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack
The dragonwing attacks twice with its scimitar.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) damage of the type to which the cultist has resistance.