Monster
Dreaming Dark Infiltrator
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 15
- Hit points
- 104 (16d8 + 32)
- Speed
- Walk 30 ft.
- Challenge rating
- 7
- Alignment
- Lawful Evil
- Strength
- 14
- Dexterity
- 17
- Constitution
- 15
- Intelligence
- 18
- Wisdom
- 16
- Charisma
- 17
- Passive Perception
- 13
- Saving Throws
- int: +7; wis: +6; cha: +6
- Skills
- deception: +6; insight: +6; stealth: +6
- Senses
- Truesight 30 ft.
- Languages
- Common, Quori; telepathy 120 ft.
- Resistances
- psychic
Actions
Multiattack
The infiltrator makes three Mind Blade attacks.
Mind Blade
Melee Ranged Attack: +7, reach 5 ft. or range 30 ft. Hit: 14 (3d6 + 4) Psychic damage.
Bonus actions
Mind Curse
Wisdom Saving Throw: DC 15, one creature hit by the infiltrator's Mind Blade attack this turn. Failure: The target takes 14 (4d6) Psychic damage and is cursed. While cursed in this way, it has Disadvantage on attack rolls against the infiltrator, and the infiltrator always knows its location while it and the infiltrator are on the same plane of existence. A cursed creature repeats the save whenever it finishes a Short or Long Rest, ending the effect on itself on a success. Success: Half damage only.
The infiltrator casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15):
1/day: Synaptic Static
3/day: Detect Thoughts