THE SHARED REFERENCE Adventurer

Monster

Dreaming Dark Infiltrator

Outside your table’s allowed sources

Official reference · EFA · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
15
Hit points
104 (16d8 + 32)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Lawful Evil
Strength
14
Dexterity
17
Constitution
15
Intelligence
18
Wisdom
16
Charisma
17
Passive Perception
13
Saving Throws
int: +7; wis: +6; cha: +6
Skills
deception: +6; insight: +6; stealth: +6
Senses
Truesight 30 ft.
Languages
Common, Quori; telepathy 120 ft.
Resistances
psychic

Actions

Multiattack

The infiltrator makes three Mind Blade attacks.

Mind Blade

Melee Ranged Attack: +7, reach 5 ft. or range 30 ft. Hit: 14 (3d6 + 4) Psychic damage.

Bonus actions

Mind Curse

Wisdom Saving Throw: DC 15, one creature hit by the infiltrator's Mind Blade attack this turn. Failure: The target takes 14 (4d6) Psychic damage and is cursed. While cursed in this way, it has Disadvantage on attack rolls against the infiltrator, and the infiltrator always knows its location while it and the infiltrator are on the same plane of existence. A cursed creature repeats the save whenever it finishes a Short or Long Rest, ending the effect on itself on a success. Success: Half damage only.

Spellcasting

The infiltrator casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15):

1/day: Synaptic Static

3/day: Detect Thoughts

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