THE SHARED REFERENCE Adventurer

Monster

Dreaming Dark Mindkiller

Outside your table’s allowed sources

Official reference · EFA · 2014

Creature type
Humanoid
Size
Small/Medium
Armor class
19
Hit points
180 (24d8 + 72)
Speed
Walk 30 ft.
Challenge rating
11
Alignment
Lawful Evil
Strength
15
Dexterity
19
Constitution
16
Intelligence
21
Wisdom
18
Charisma
17
Passive Perception
18
Saving Throws
dex: +8; int: +9; wis: +8; cha: +7
Skills
deception: +7; insight: +8; perception: +8; stealth: +8
Senses
Truesight 30 ft.
Languages
Common, Quori; telepathy 120 ft.
Resistances
psychic
Condition Immunities
charmed, frightened

Actions

Multiattack

The mindkiller makes two Nightmare Whisper attacks.

Nightmare Whisper

Melee Ranged Attack: +9, reach 5 ft. or range 30 ft. Hit: 27 (5d8 + 5) Psychic damage, and the target has the Frightened condition until the start of the mindkiller's next turn. If the target is already Frightened, it instead takes an extra 10 (3d6) Psychic damage.

Primal Fear (1/Day)

Wisdom Saving Throw: DC 17, each creature in a 30-foot-radius Sphere centered on a point the mindkiller can see within 120 feet. Failure: 35 (10d6) Psychic damage, and the target has the Frightened condition until the start of the mindkiller's next turn. While Frightened in this way, the target can do only one of the following on each of its turns: move, take an action, or take a Bonus Action. Success: Half damage only.

Slayer's Puppet (1/Day)

The mindkiller casts Dominate Person, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

1/day: Dominate Person

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