Monster
Dreaming Dark Mindkiller
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 19
- Hit points
- 180 (24d8 + 72)
- Speed
- Walk 30 ft.
- Challenge rating
- 11
- Alignment
- Lawful Evil
- Strength
- 15
- Dexterity
- 19
- Constitution
- 16
- Intelligence
- 21
- Wisdom
- 18
- Charisma
- 17
- Passive Perception
- 18
- Saving Throws
- dex: +8; int: +9; wis: +8; cha: +7
- Skills
- deception: +7; insight: +8; perception: +8; stealth: +8
- Senses
- Truesight 30 ft.
- Languages
- Common, Quori; telepathy 120 ft.
- Resistances
- psychic
- Condition Immunities
- charmed, frightened
Actions
Multiattack
The mindkiller makes two Nightmare Whisper attacks.
Nightmare Whisper
Melee Ranged Attack: +9, reach 5 ft. or range 30 ft. Hit: 27 (5d8 + 5) Psychic damage, and the target has the Frightened condition until the start of the mindkiller's next turn. If the target is already Frightened, it instead takes an extra 10 (3d6) Psychic damage.
Primal Fear (1/Day)
Wisdom Saving Throw: DC 17, each creature in a 30-foot-radius Sphere centered on a point the mindkiller can see within 120 feet. Failure: 35 (10d6) Psychic damage, and the target has the Frightened condition until the start of the mindkiller's next turn. While Frightened in this way, the target can do only one of the following on each of its turns: move, take an action, or take a Bonus Action. Success: Half damage only.
Slayer's Puppet (1/Day)
The mindkiller casts Dominate Person, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).
1/day: Dominate Person