THE SHARED REFERENCE Adventurer

Monster

Dretch

Official reference · MM · 2014

Creature type
Fiend
Size
Small
Armor class
11 (natural armor)
Hit points
18 (4d6 + 4)
Speed
Walk 20 ft.
Challenge rating
1/4
Alignment
Chaotic Evil
Strength
11
Dexterity
11
Constitution
12
Intelligence
5
Wisdom
8
Charisma
3
Passive Perception
9
Senses
darkvision 60 ft.
Languages
Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned

Actions

Multiattack

The dretch makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day)

A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

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