Monster
Dretch
Official reference · MM · 2014
- Creature type
- Fiend
- Size
- Small
- Armor class
- 11 (natural armor)
- Hit points
- 18 (4d6 + 4)
- Speed
- Walk 20 ft.
- Challenge rating
- 1/4
- Alignment
- Chaotic Evil
- Strength
- 11
- Dexterity
- 11
- Constitution
- 12
- Intelligence
- 5
- Wisdom
- 8
- Charisma
- 3
- Passive Perception
- 9
- Senses
- darkvision 60 ft.
- Languages
- Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
- Resistances
- cold, fire, lightning
- Immunities
- poison
- Condition Immunities
- poisoned
Actions
Multiattack
The dretch makes two attacks: one with its bite and one with its claws.
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud (1/Day)
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.