THE SHARED REFERENCE Adventurer

Monster

Droki

Outside your table’s allowed sources

Official reference · OotA · 2014

Creature type
Humanoid
Size
Small
Armor class
15 (studded leather)
Hit points
31 (7d6 + 7)
Speed
Walk 30 ft. (60 ft. with boots of speed)
Challenge rating
2
Alignment
Chaotic Evil
Strength
11
Dexterity
16
Constitution
13
Intelligence
10
Wisdom
5
Charisma
16
Passive Perception
7
Skills
stealth: +5
Senses
darkvision 120 ft.
Languages
Dwarvish, Undercommon

Traits

Special Equipment

Droki wears boots of speed.

Insanity

Droki has advantage on saving throws against being charmed or frightened.

Sneak Attack (1/Turn)

Droki deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Droki that isn't incapacitated and Droki doesn't have disadvantage on the attack roll.

Magic Resistance

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity

While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

Droki makes two attacks with his shortsword

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. The sword is coated with serpent venom that wears off after the first hit. A target subjected to the venom must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Reactions

Parry

Droki adds 3 to his AC against one melee attack that would hit him. To do so, Droki must see the attacker and be wielding a melee weapon.

Innate Spellcasting

Droki's innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

At will: minor illusion

1/day each: darkness, fear, shatter

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